Candy Corn Catcher

Threw a smaller project together this week, over an afternoon. This is a simple arcade game called Candy Corn Catcher. It’s written with Python and the PyGame library of functions (with original art assets made in Aseprite), like Goblin Hero, but it’s only about 100 lines of code. You play as the flying pumpkin and move back and forth to try and catch the candy corns as they fall.

Gameplay of Candy Corn Catcher.
Wacky Halloween background music for CCC provided by Clint “Volasaurus” Kelly.

My plan is to port this game to HTML and JavaScript, so it can also function as a JS project. But right now, making simple 2D games with Python is pretty comfortable for me, so I threw the prototype together with Python first just to get it working. All the code and assets are available to peruse on my github, and if you install PyGame, you should be able to download and play it. You can see Candy Corn Catcher here: https://github.com/thedataelemental/candy_corn_catcher

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