Organization

I spent much of this week continuing the process of breaking my massive 4000 line source file into a smaller file structure that’s more intuitive to navigate. This is the structure I’ve settled on for now. I have a Classes folder and a Data folder. The Classes folder has each class stored in its ownContinue reading “Organization”

Enemy Animations & Game Over Screen

I did a lot of work this week on Goblin Hero’s enemy monster sprites – redraws, compilations, and even early experiments in attack animations. I also implemented a fancier Game Over screen. We’ll go over the enemy art first. This is a promo-poster style image of my twelve best enemy monster sprites as of today.Continue reading “Enemy Animations & Game Over Screen”

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