Enemy Animations & Game Over Screen

I did a lot of work this week on Goblin Hero’s enemy monster sprites – redraws, compilations, and even early experiments in attack animations. I also implemented a fancier Game Over screen. We’ll go over the enemy art first. This is a promo-poster style image of my twelve best enemy monster sprites as of today.Continue reading “Enemy Animations & Game Over Screen”

Party Portraits

My main focus this week has been implementing the portrait system for dialogue. To that end, I drew up-close portraits of the four party members, gave them all frames, and inserted them into the code. The solution code-wise was pretty simple. First, I made a distinction between two types of NPCs, Major NPCs and MinorContinue reading “Party Portraits”

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